The cinder lizard is a large reptile native to the rocky badlands, resembling a stone alligator. When motionless, which it always is, it is almost indistinguishable from a long flat boulder due to the interlocking stone plates that line its back. Under the lizard's tongue is a deep bed of white-hot cinders that it uses to kill its prey and cook its food.
Cinder Lizard
Large beast, unaligned
Armor Class
16 (natural armor), or 12 (natural armor) if its underbelly is exposed.
Hit Points
60 (7d10 + 21)
Speed
30 ft.
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
9 (-1) |
16 (+3) |
2 (-4) |
8 (-1) |
7 (-2) |
Damage Immunities
fire
Senses
Stealth +1, passive Perception 9
Languages
—
Challenge
3 (700 XP)
Camouflage.
The cinder lizard has advantage on Dexterity (Stealth) checks while in rocky terrain.
Fiery Maw.
Any creature grappled by the cinder lizard's bite takes 10 (3d6) fire damage on each of the lizard's turns, unless the lizard's fire has been extinguished. When its mouth is open, the lizard sheds dim light in a 20-ft. radius.
Soft Underbelly.
The cinder lizard's AC is reduced by 4 while it has a target in its mouth, or while it is grappled, incapacitated, or restrained, as it is unable to maneuver to prevent attacks against its vulnerable underbelly.
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit:
10 (2d6+3) bludgeoning damage and the target is grappled (escape DC 13) and affect by the lizard's fiery maw, taking 10 (3d6) additional fire damage. Until this grapple ends, the target is restrained, and is affected by the fiery maw on each of the cinder lizard's following turns as long as it remains grappled. While a creature is grappled in this way, the lizard can't bite another target, and its soft underbelly is susceptible to attacks.
Tail.
Melee Weapon Attack:
+5 to hit, reach 5 ft., one target not grappled by the lizard.
Hit: 8 (1d8+3) bludgeoning damage.